LMS crest — est. 2024 lmsplay.com
lmsplay.com
A fan celebrating in a packed stadium

Choose Your Community

Run Your Own Community

Start your own competition, invite your friends and hold the prize pot

Start a Last Man Standing for your mates, your office or your pub. You set the entry, you hold the pot, we run the football.

FreeNo charge to run a community, whatever size it gets to.
Live fixturesThe Premier League season, straight from the feed. Nobody types a fixture list again.
Live resultsScores land as they happen and the game moves with them.
Game day, live & animatedYour players watch each other rise and fall through the afternoon, live.
The money, handledA ledger that knows who owes what, and reconciles your bank statement for you.
Gamemaster pageA console of your own for running your LMS — game config, money, players. You run your own game and stay in complete control.

Your spreadsheet is gone. So are the reminder texts, the "did you pay me?", and the Sunday night spent working out who's still in.
You've got your time back.

Our showcase community — a live game day, mid-afternoon.

Testimonials

"A Magic Concept"John Weighand
"Absolutely love it"Tony Spychalski
"Very addictive"Darren Mitchell
"Awesome Game"Jake Brearey
LMSL

LMS Leagues

Current Streaks

PlayersGames

League Tables

Current Champions

Rocket Fast Gameplay

Only takes 2 mins to play — repeat each game day

Super Friendly Community

WhatsApp community

Prize Money

Prize money treasure chest

Many Ways to Win

Trophies, medals and titles — many ways to win

Short Tournaments

A new LMS starts every 5–6 weeks

Premier League

About LMSPlay

Two games, one platform — and no more spreadsheets.

LMSPlay.com was conceived and built by Michael Rossi, a systems designer and lifelong football fan. The story starts back in 2014, when he played a few rounds of a classic Last Man Standing competition and came away thinking two things: this is great, but it's over far too quickly for most of the people in it. One bad Saturday and you're a spectator for weeks or months.

So he built an alternative — a league-based variant where nobody gets knocked out. Everyone picks three teams, every game week, from the first whistle to the last, with points, goal difference, promotion and relegation deciding the places. That game became LMSL, and a community of family and friends has been playing it ever since.

Then in 2026 came the second idea. Thousands of Last Man Standing games are run every season in workplaces, pubs and group chats — and nearly every one of them lives in a spreadsheet, lovingly nursed by one long-suffering organiser who chases the picks, checks the results and settles the arguments. LMSPlay was rebuilt as a platform to take that job on: fixtures arrive by themselves, picks lock at the deadline, results settle the moment the whistle goes, and the ledger keeps itself. The organiser sets the rules and takes the glory; the spreadsheet is retired with full honours.

So that's what LMSPlay.com is today — a home for both versions of the game. The classic knockout, run properly, for existing and would-be LMS communities; and LMSL, the league that keeps everyone in it until the end. Bring your community, or join one that's already here. All are welcome.

Michael Rossi
Founder, LMSPlay.com
michaelrossi.org

How to Play

LMSPlay hosts two versions of Last Man Standing, the popular knockout version and a new league concept. Every community on the platform plays one of them, but you can join as many communities as you like.

Original LMS — the knockout

One pick a round. Win or you're out. Pick a single team from the round's fixtures. If they win, you're through to the next round; if they draw or lose, you're out of the competition. Level is not survival.

You can't pick the same team twice — every round burns one, so the bankers run out and the picks get braver the longer you last. There is no fixed finish: the competition simply runs, round after round, until one player is left standing. The last player standing takes the prize pot.

If everyone left is knocked out in the same round, your Gamemaster decides the house rule: replay the round, split the pot, or roll it into the next competition.

Where you play. Once you have joined a community, every round's pick is made in your Player Zone — choose your team before the deadline and it locks itself in. It is also where you buy in to take your place in the prize pot, and where you can see how your community is faring.

The League — LMSL

The original LMSPlay.com game, played by the LMS Leagues community: three picks a game day, points for results, divisions with promotion and relegation. Nobody is eliminated — a bad week costs you points, not your place. The full rulebook is below.

Playing takes just a few minutes each week. How much time you spend analysing the fixtures is up to you — but with your football knowledge, picking three winners each game day should be a breeze, right?

Where you play. Once you have joined a community, all three picks for each game week are made in your Player Zone — get them in before the deadline and they lock themselves in. It is also where you buy in to take your place in the prize pot, and where you can see how your community is faring.

Run Your Own Community

Fancy being the Gamemaster? You can run a Last Man Standing of your own on LMSPlay — for your mates, your office or your pub. You choose the entry amount, you hold the pot, and the platform runs the football: fixtures, deadlines, results and the standings all happen here, so being the organiser takes minutes a week rather than a spreadsheet.

Your community gets its own page, its own badge, and a join link you can drop straight into a group chat. Players sign in, join, and pick — that's the whole onboarding.

Ready to run one? Leave your email below and we'll set your community up and hand you the keys to its Gamemaster console.

Create your community now

We'll reply by email when your community is ready.

Next Steps

Create your account via Sign Up, then go to the respective community page to join. From there on, everything you do as a player — your selections, your buy-in and your standings — lives in your Player Zone.

Supported team crest
Player photo
🏆 0LMSL 🔺
PlayedWinsDrawsLosses

Your Communities

Team Selections

Selections auto-save. Each team can be used once per tournament; you can't pick both teams from one fixture; game days lock at kick-off of their first fixture. (Placeholder data until the database import.)

Game Week Fixtures

Gamemaster Dashboard

Game settings & overrides — visible to gamemasters only

Greyed out means the control isn't wired to the backend yet — hover any of them to see what it's waiting on.

Your Community

The name shows everywhere your community does. The logo lands on the homepage card, your community page and the trophy plaque. Paste your group chat's join link and the QR code on your community page is generated from it automatically — it can only ever point at your own community. The introduction appears under your community's name, next to your profile photo. Square logo images work best; PNG, JPEG, WEBP or SVG up to 2MB.

Tournament

Game Settings

Leagues

Game Day Schedule

Selections lock automatically at the start time. The end time is the window the fixtures feed will use — every match between start and end becomes that game day's fixture list, and the results settle when it passes. Greyed out until the feed lands.

Fixtures

Checking the feed…

Fixtures come from the live feed and land in every community automatically — this panel is the override. Leave it empty unless the feed is wrong; anything you add or remove here takes over the game day.

Type a few letters and pick from the list — spelling can't go wrong. Leave a box empty to browse: teams are grouped by division, Premier League first. A team can only appear once in a game day.

Results

Enter scores and settle — points and stats update for every player instantly. Corrections re-settle automatically.

Payments

You collect the money the usual way — the site is the ledger. A player taps Buy In, reads your instructions and says they've sent it; you confirm and their badge turns to Paid Up. Entry closes when game day 1 locks, and paid status clears by itself when the next tournament starts.

The ledger

Reconcile a bank statement

Export a CSV from your bank and upload it. Players quote their number — LMS01, LMS02 — when they pay, and the engine matches reference and amount against who still owes. You get one button that confirms every match at once, not one confirmation per player, and the names behind any shortfall. A line with the right money but no reference is listed for you to judge; the engine never guesses from a name. Nothing is stored: the file is read, matched and dropped.

Manual Overrides

Each control re-runs or overrides an automated job. The greyed ones arrive with the football data feed.

Manually Enter Teams

For the player who couldn't get to their phone, and for the team you typed in wrong. Find them by name, email or player number, choose the game week, then choose their teams. It opens on the week still waiting on a result, and you can go back to any week of the running game — a week that has already been played is re-scored the moment you save it. The same rules apply as when they pick for themselves — a team can't be used twice in a tournament, and you can't take both sides of a fixture. The pick is marked on their profile as entered by you.

Player Admin

Move a player's account (and all their history) to a new email address — for players who've lost or changed the mailbox they played under.

Email

Every email the site sends — sign-in links, notices — leaves through one door. This is which door, and a way to prove it works without waiting for a player to complain.

Checking…

Gamemasters

One email per line. These accounts see the Gamemaster button. An address that hasn't signed up yet gets access the first time it signs in.

Move Players Between Leagues

Tick the players and choose where they go. Their results, points and streak go with them — only the table they appear in changes. Promotion and relegation still run on their own at the end of the tournament.

Players

Who is in this community. Everyone who joins is in — there is nothing to approve. Find anyone by name or email and remove them if they shouldn't be here; their address is then blocked from re-joining until you lift it. Removing affects this community only — it doesn't touch their account or their place in anyone else's game.